God of War: Ascension Multiplayer Design Driven by Curiosity Jason McDonald, the lead combat designer working on God of War: Ascension, says that the multiplayer side of the game was created because the team was curious about its potential rather …
via Nerds never Sleep http://news.softpedia.com/news/God-of-War-Ascension-Multiplayer-Design-Driven-by-Curiosity-335740.shtml
via Nerds never Sleep http://news.softpedia.com/news/God-of-War-Ascension-Multiplayer-Design-Driven-by-Curiosity-335740.shtml
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